Bristol Bay 180,105,25 – SLurlBlogger is a HUD made available from Ordinal Malprop that captures your coordinates in SL (SLurl) and allows you to post text to your blog or email address. This could be used for taking notes on a class, conference, or even minutes from in-world meetings. Even copy/pasting conversation from chat is [...]
Building in Second Life. Looking for an LSL script that can give an object, change a texture, play a sound, or similarly simple action? It seems easy enough to look these things up in the LSL wiki, even for those of us who are not programmers… but why do all that work? Hilary Mason has [...]
Avi Bar-Zeev from Reality Prime has written an insightful summary of how and why primatives work the way they do in Second Life. The explanations are from the developer’s perspective and include backfill on early decisions made when SL was still young. If you’ve ever wondered “Why?” while you were trying to build something, you’ll get something from the article.
Philip Rosedale speaks at TED about virtual worlds, creativity, and possibility. Video below:
Below are the presentation and links mentioned in my visit to John Bailey’s GEO 493 class…
Yesterday I gave a couple of small presentations about Second Life to small groups using Stixy instead of PowerPoint.There wasn’t a lot of time to prepare for these, so I collected images, some were mine and some I found on Flickr, included the proper attribution to the photos and was finished. Unfortunately, for both presentations [...]
|| This post is updated regularly. || I’ve been gathering a list of resources on the conversion process for bringing existing 3D models on to the Second Life platform. I’m dumping them here so I have a way to get back to them – maybe they will be useful for someone else. There are various [...]
Virtual worlds like Second Life make it easy to create our own content, but not all of us have the time or talent to create our own textures. As educators we often find our budgets rather limited too. In addition to the various free textures you can find in Second Life at flea markets and [...]
Finally, the SpaceNavigator works in Second Life with the SL Viewer Joystick Flycam function. Huh? What does this mean? Well, it’s possible to use the SpaceNavigator for more smooth camera control than using a mouse while filming machinima. Note that the SpaceNavigator doesn’t give you as much control as a mouse does, but the camera [...]
There are links on Bob Sutor’s blog to the webcasts from the Virtual Worlds: Where Business, Society, Technology & Policy Converge Conference, presented by IBM and the MIT Media Lab in June of this year. There are some interesting thoughts on how virtual worlds will change how we think of identity in the future. While [...]