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	<title>Understanding Virtual Worlds &#187; Featured</title>
	<link>http://9scape.com</link>
	<description>and other things that connect us</description>
	<pubDate>Mon, 17 Nov 2008 23:55:34 +0000</pubDate>
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		<title>Importing 3D Models Into Second Life</title>
		<link>http://9scape.com/2007/11/30/importing-3d-models-into-second-life/</link>
		<comments>http://9scape.com/2007/11/30/importing-3d-models-into-second-life/#comments</comments>
		<pubDate>Fri, 30 Nov 2007 19:41:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Featured]]></category>

		<category><![CDATA[secondlife]]></category>

		<category><![CDATA[conversion]]></category>

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<category>secondlife</category>
		<guid isPermaLink="false">http://9scape.com/2007/11/30/importing-3d-models-into-second-life/</guid>
		<description><![CDATA[&#124;&#124; This post is updated regularly. &#124;&#124;
I&#8217;ve been gathering a list of resources on the conversion process for bringing existing 3D models on to the Second Life platform. I&#8217;m dumping them here so I have a way to get back to them - maybe they will be useful for someone else.
There are various tools people [...]]]></description>
			<content:encoded><![CDATA[<p><strong>|| This post is updated regularly. ||</strong><br />
I&#8217;ve been gathering a list of resources on the conversion process for bringing existing 3D models on to the Second Life platform. I&#8217;m dumping them here so I have a way to get back to them - maybe they will be useful for someone else.<br />
There are various tools people are focusing on as part of the pathway  from digital model to Second Life import. There are two considerations when undertaking the import process:</p>
<ol>
<li>Can the current digital model be  exported as data that can then be imported and read into the Second Life  platform as prims (basic shape element)?</li>
<li>Will the object exceed  Second Life prim limitations once it is imported (approx a 15000 prim  limit per island with no prim larger than 10m x 10m)?</li>
</ol>
<p><strong>Sketchup to SL</strong><br />
<a class="moz-txt-link-freetext" href="http://eightbar.co.uk/2006/09/29/google-sketchup-second-life-export/">http://eightbar.co.uk/2006/09/29/google-sketchup-second-life-export/</a><br />
<a class="moz-txt-link-freetext" href="http://www.3pointd.com/20060626/sketchup-blender-second-life/">http://www.3pointd.com/20060626/sketchup-blender-second-life/</a></p>
<p><strong>AC3D to SL</strong><br />
<a class="moz-txt-link-freetext" href="http://www.inivis.com/secondlifetri.html">http://www.inivis.com/secondlifetri.html</a> (interesting video of  actual conversion)</p>
<p><strong>Maya to SL</strong><br />
<a class="moz-txt-link-freetext" href="http://www.sim-image.co.jp/sltk/en/specprice.php">http://www.sim-image.co.jp/sltk/en/specprice.php</a><br />
<a class="moz-txt-link-freetext" href="http://www.qarl.com/qLab/?p=49">http://www.qarl.com/qLab/?p=49</a></p>
<p>An example of <a href="http://digado.nl/maya3d-visualisation-in-second-life.html">successful Maya to SL conversion</a> (no work flow - yet)</p>
<p><strong>Pathways from Maya and 3D StudioMax</strong><br />
<a class="moz-txt-link-freetext" href="http://ai-designstudio.net/en/products/hensin-introduction.html">http://ai-designstudio.net/en/products/hensin-introduction.html</a></p>
<p><strong>3D Studio Max (OBJ format) to SL</strong><br />
<a class="moz-txt-link-freetext" href="http://digitalurban.blogspot.com/2007/08/importing-objects-into-second-life.html">http://digitalurban.blogspot.com/2007/08/importing-objects-into-second-life.html</a></p>
<p><strong>Blender to SL</strong><br />
<a href="http://dominodesigns.info/second_life/blender_scripts_add_sculpt_mesh.html">Domino Designs Tutorial</a></p>
<a href="http://9scape.com/index.php?tag=secondlife" rel="tag">secondlife</a>]]></content:encoded>
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