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	<title>Understanding Virtual Worlds &#187; architecture</title>
	<link>http://9scape.com</link>
	<description>and other things that connect us</description>
	<pubDate>Fri, 26 Feb 2010 22:56:25 +0000</pubDate>
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		<title>Archinect on Second Life</title>
		<link>http://9scape.com/2007/02/01/archinect-on-second-life/</link>
		<comments>http://9scape.com/2007/02/01/archinect-on-second-life/#comments</comments>
		<pubDate>Thu, 01 Feb 2007 23:50:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[architecture]]></category>

		<category><![CDATA[secondlife]]></category>
<category>architecture</category><category>secondlife</category>
		<guid isPermaLink="false">http://9scape.com/2007/02/01/archinect-on-second-life/</guid>
		<description><![CDATA[Archinect recently posted a great article on Second Life from an architect's perspective. Like many other architectural commentaries about SL, it laments the lack of inspiration and vision characteristic of many structures found around SL, but continues past that into an interesting exploration into possibilities and then into some details about LOL Architects and a classes being taught at the Royal Institute of Technology Stockholm and another in Rotterdam. Definitely worth the read if you're looking for some "off the beaten path" sorts of things.

Back to the suburban look of SL - while it is true that not all structures found on the grid are devoid of creativity and thoughtfulness toward purpose, location, and environment - many are just replicas of RL neighborhoods. I don't believe this is the fault of the SL platform at all, but an affliction suffered by a segment of the resident population who have been brainwashed by RL fascist cookie cutter companies like Toll Brothers into their ideal of the perfect home. Ideals aside, I have tried to walk through my fair share of hairpin staircases and run into walls and ceilings due to lack of consideration for the viewpoint of the trailing camera. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://archinect.com/features/article.php?id=47037_0_23_0_M">Archinect recently posted a great article</a> on Second Life from an architect&#8217;s perspective. Like many other architectural commentaries about SL, it laments the lack of inspiration and vision characteristic of many structures found around SL, but continues past that into an interesting exploration into possibilities and then into some details about <a href="http://www.unrealstockholm.org/wiki/index.php?title=Main_Page">LOL Architects</a> and classes being taught at <a href="http://www.arkitekturskolan.se/servlet/GetDoc?meta_id=1518">the Royal Institute of Technology Stockholm</a> and another in <a href="http://www.stealth.ultd.net/stealth/">Rotterdam</a>. Definitely worth the read if you&#8217;re looking for some &#8220;off the beaten path&#8221; sorts of things.</p>
<p>Back to the suburban look of SL - while it is true that not all structures found on the grid are devoid of creativity and thoughtfulness toward purpose, location, and environment - many are just replicas of RL neighborhoods. I don&#8217;t believe this is the fault of the SL platform at all, but an affliction suffered by a segment of the resident population who have been brainwashed by RL fascist cookie cutter companies like <a href="http://www.tollbrothers.com/homesearch/servlet/HomeSearch">Toll Brothers</a> into their ideal of the perfect home. Ideals aside, I have tried to walk through my fair share of hairpin staircases and run into walls and ceilings due to lack of consideration for the viewpoint of the trailing camera.</p>
<p>When it comes down to it, it is the nature of a space where everyone is able to contribute regardless of their training or personal taste, and in the end maybe it will open the eyes of some who have been lost and misled by blinders of suburbia.</p>
<a href="http://9scape.com/index.php?tag=architecture" rel="tag">architecture</a>, <a href="http://9scape.com/index.php?tag=secondlife" rel="tag">secondlife</a>]]></content:encoded>
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		<title>Architecture in Second Life</title>
		<link>http://9scape.com/2007/01/31/architecture-in-second-life/</link>
		<comments>http://9scape.com/2007/01/31/architecture-in-second-life/#comments</comments>
		<pubDate>Wed, 31 Jan 2007 19:39:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[architecture]]></category>

		<category><![CDATA[secondlife]]></category>
<category>architecture</category><category>secondlife</category>
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		<description><![CDATA[There are quite a number of RL and virtual architects creating work in SL. There was a link today on the SLED listserv from Pathfinder Linden to a YouTube video of what could be considered collaborative virtual architecture. There are more videos posted by Keystone1111 on YouTube that are equally as interesting. They are wonderful examples of process and technique for building in SL - something that one normally doesn't get to see while logged into SL unless you happen to stumble upon someone. Thanks to Keystone1111 for posting these and sharing this work.]]></description>
			<content:encoded><![CDATA[<p>There are quite a number of RL and virtual architects creating work in SL. There was a link today on the SLED listserv from Pathfinder Linden to <a href="http://www.youtube.com/watch?v=R7bXu2ozXo0">a YouTube video of what could be considered collaborative virtual architecture.</a> There are <a href="http://www.youtube.com/profile?user=Keystone1111">more videos posted by Keystone1111 on YouTube</a> that are equally as interesting. They are wonderful examples of process and technique for building in SL - something that one normally doesn&#8217;t get to see while logged into SL unless you happen to stumble upon someone. Thanks to Keystone1111 for posting these and sharing this work.</p>
<a href="http://9scape.com/index.php?tag=architecture" rel="tag">architecture</a>, <a href="http://9scape.com/index.php?tag=secondlife" rel="tag">secondlife</a>]]></content:encoded>
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